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 Betreff des Beitrags: Omega BitMapFont error
BeitragVerfasst: Di Okt 17, 2006 3:51 pm 
Mostly Harmless
Mostly Harmless

Registriert: Di Feb 21, 2006 11:35 pm
Beiträge: 11
Hello guys!
My game is working fine. But I upgraded my computer, with a 6800 GT card, and directx 9, and omegabitmapfont does not work correctly!!
Characters show offsets.

http://www.consolasparasiempre.net/Image2.jpg

I use directx 8.1 omega version... I really don't know how to solve this.
Do you guys found this bug before??

It still works great in my old computer (XP 2400+, Geforce DDR) and all others I tried...

Thank you!


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BeitragVerfasst: Di Okt 17, 2006 3:57 pm 
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Registriert: Di Mai 04, 2004 9:48 am
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Hello Patroclus, :wink:

this is a known Omega bug. I don't think you will get totally rid of it!

You can set some Offset stuff on the texturelist item attached to the font, try changing those (don't know their property name right now, texoffsx/y or something like this) you may get it working on your GFX card then, but it will be messed up on others still. I never got that problem totally solved with Omega.

I think Czar once had a workaround, he made a new component or something...

Firle

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You know you've spent too much time on the computer when you spill milk and the first thing you think is, 'edit, undo.'


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BeitragVerfasst: Di Okt 17, 2006 4:02 pm 
Mostly Harmless
Mostly Harmless

Registriert: Di Feb 21, 2006 11:35 pm
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Thanks Firle

Oh my god :)
So, what do you do to work this out??
Is it my card's problem?


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BeitragVerfasst: Di Okt 17, 2006 4:09 pm 
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Registriert: Di Mai 04, 2004 9:48 am
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Nope, it is a directx problem with some cards.
And if you fix it it is messed up on others.

As I said I never found a complete solution, only setting the offsets which helps on only some cards. Ask Czar, I believe he had a solution.

Do you have a contact email or something?

But maybe if he allows you to use his solution, you'll get problems with GUI etc I think he had a complete altered Omega in use.

Firle

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You know you've spent too much time on the computer when you spill milk and the first thing you think is, 'edit, undo.'


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BeitragVerfasst: Di Okt 17, 2006 11:15 pm 
Mostly Harmless
Mostly Harmless

Registriert: Di Feb 21, 2006 11:35 pm
Beiträge: 11
I worked out a partial solution.. but upgrading to Omega 9.3 some of my sprites are invisible! collision is still working, but some sprites just don't show up... did something change in this version??
also, rotation does not work as before....

Damn, this stuff is giving me lot of work :)


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